
In this new series on JavaScript development, we’ll be taking a deep look into the workings of JavaScript and how to implement object-oriented JavaScript and JavaScript classes, the infamous JavaScript prototype, and arrays and for loops.

In this new series on JavaScript development, we’ll be taking a deep look into the workings of JavaScript and how to implement object-oriented JavaScript and JavaScript classes, the infamous JavaScript prototype, and arrays and for loops.

Chronos is my first published game that was made for the Clay.io student “Got Game?” competition. The game was developed in only one month with me as the sole developer and artist. In this article I’ll discuss what went well with the game and what didn’t go so well.
Starting March 5th, Clay.io started a student HTML5 game competition. Students from both high school and college are competing world wide to design, develop, and release an HTML5 video game in only one month. The competition lasts until April 5th.

I just finished a great article for Gamedevtuts+ that helps those looking to develop their first video game but don’t know where to start. The article describes the process of game development using a “video game walkthrough” approach, using a level system for each stage of development, with each level having encounters and boss fights.

In the fifth and final tutorial of the Galaxian Style HTML5 game series, we’ll be finishing up the game by adding details such as player score, a game over screen, infinite enemy waves, and HTML5 audio. We’ll also discuss things you can do on your own to improve the game.

In the fourth tutorial of the Galaxian Style HTML5 game series, we’ll be learning about handling collision detection in 2D space and making the bullets hit and destroy ships.

In the third installment of the Galaxian Style HTML5 game series, we’ll be learning about how to add enemies to our game using the same techniques we learned about in the previous article.

In this second installment of the Galaxian Style HTML5 game series (which has been a long time coming), I’ll be showing you how to create movement on the canvas by using techniques such as dirty rectangles, multiple canvases, and object pools. So sit back, relax, and let’s get to it!
With the GitHub GameJam 2012 over, I wanted to post about my first experience with a game jam and what I learned while doing one.

I just completed a tutorial series for Gamedevtuts+ on basic Object Oriented Programming (OOP) principles and their uses in game development. You can find the entire series here, or you can find each individual article below. I hope you enjoy the series, please let me know what you think.