When I wrote my tutorial on how to create a Galaxian style HTML5 game, I wasn’t aware of the importance of using time-based animations. It wasn’t until sometime later that someone pointed out to me how my frame-based animation used in the tutorial was causing some problems.
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In this first ever guest post, Arijus (argshook) talks about how he developed his first game in only two days. He’ll talk about his experience as well as his development workflow, and even share some tips and insights to help you do the same.
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When you ask how to make your HTML5 game playable offline, you’ll often get a lot of varying opinions about how that can be accomplished and what the right technique is to use. But for the most part we can agree that there are one or two techniques that will work across all browsers. The point of this article is to explore all the possibilities for making a game playable offline, noting which methods will work for the majority of browsers as well as examining the strengths and weaknesses of each technique.
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An experimental design to a responsive HTML5 canvas game using techniques to scale the canvas element to the viewport and serve the correct image sizes.
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In this article, we’ll learn how to create a background for an HTML5 canvas using a tileset.
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