In this second installment of the Galaxian Style HTML5 game series (which has been a long time coming), I’ll be showing you how to create movement on the canvas by using techniques such as dirty rectangles, multiple canvases, and object pools. So sit back, relax, and let’s get to it!
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With the GitHub GameJam 2012 over, I wanted to post about my first experience with a game jam and what I learned while doing one.
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I just completed a tutorial series for Gamedevtuts+ on basic Object Oriented Programming (OOP) principles and their uses in game and app development. You can find the entire series here, or you can find each individual article below. I hope you enjoy the series, please let me know what you think.
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I didn’t have the whole week to work on the game as I had to fly down to Texas for a couple of days, but I was able to come up with the exact details to the weapons the game will use. And since I didn’t post last week, I’ll make this post cover what I’ve done in the past two weeks (with this week again not giving me the time I wish I had).
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GitHub is hosting a game jam for the month of November, and I decided I would participate. So fo the next few weeks I will post an article on my progress so that you can follow along with my endeavor.
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