Chronos is my first published game that was made for the Clay.io student “Got Game?” competition. The game was developed in only one month with me as the sole developer and artist. In this article I’ll discuss what went well with the game and what didn’t go so well.
In the fifth and final tutorial of the Galaxian Style HTML5 game series, we’ll be finishing up the game by adding details such as player score, a game over screen, infinite enemy waves, and HTML5 audio. We’ll also discuss things you can do on your own to improve the game.
In the fourth tutorial of the Galaxian Style HTML5 game series, we’ll be learning about handling collision detection in 2D space and making the bullets hit and destroy ships.