When I wrote my tutorial on how to create a Galaxian style HTML5 game, I wasn’t aware of the importance of using time-based animations. It wasn’t until sometime later that someone pointed out to me how my frame-based animation used in the tutorial was causing some problems.
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In this first ever guest post, Arijus (argshook) talks about how he developed his first game in only two days. He’ll talk about his experience as well as his development workflow, and even share some tips and insights to help you do the same.
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An experimental design to a responsive HTML5 canvas game using techniques to scale the canvas element to the viewport and serve the correct image sizes.
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In this article, we’ll learn how to create a background for an HTML5 canvas using a tileset.
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Chronos is my first published game that was made for the Clay.io student “Got Game?” competition. The game was developed in only one month with me as the sole developer and artist. In this article I’ll discuss what went well with the game and what didn’t go so well.
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