Chronos is my first published game that was made for the Clay.io student “Got Game?” competition. The game was developed in only one month with me as the sole developer and artist. In this article I’ll discuss what went well with the game and what didn’t go so well.
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Starting March 5th, Clay.io started a student HTML5 game competition. Students from both high school and college are competing world wide to design, develop, and release an HTML5 video game in only one month. The competition lasts until April 5th.
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In the fifth and final tutorial of the Galaxian Style HTML5 game series, we’ll be finishing up the game by adding details such as player score, a game over screen, infinite enemy waves, and HTML5 audio. We’ll also discuss things you can do on your own to improve the game.
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In the fourth tutorial of the Galaxian Style HTML5 game series, we’ll be learning about handling collision detection in 2D space and making the bullets hit and destroy ships.
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In the third installment of the Galaxian Style HTML5 game series, we’ll be learning about how to add enemies to our game using the same techniques we learned about in the previous article.
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