Recent Posts
As promised some time ago, I finally finished the Galaxian Style HTML5 game and am now ready to write a five part tutorial series about it. The game will be written completely from scratch without any external libraries so that you can see what it takes to make a game work on the canvas. So without further ado, let the tutorials begin!
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I recently wrote an article for Gamedevtuts+ that covered object pools and how to use them to create an efficient particle system.
I hope you find it helpful.
I recently wrote an article for Gamedevtuts+ that covered quadtrees and how to use them to check for potential collision between objects in 2D games.
I hope you find it helpful.
In this series of tutorials, I will be covering how to write an HTML5 game similar to the 1979 arcade game Galaxian from the ground up. There will be 5 installments in this series, each one will cover one part or aspect of the game. It will cover everything from setting up the game to web optimization in coding. I’ll link each new tutorial as I finish them here so they can all be in one location.
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During the development of my Galaxian style HTML5 game, I wanted to make an object pool of the bullets that my ship and enemies could use to help keep my performance high and unnecessary garbage collection low. However, after 30 minutes of Google searching for an object pool in JavaScript, it seemed that no one had posted any examples. I was quite baffled that no one had made one, so I developed my own simple object pool for JavaScript.
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