Lessons Learned From a GameJam
With the GitHub GameJam 2012 over, I wanted to post about my first experience with a game jam and what I learned while doing one.
With the GitHub GameJam 2012 over, I wanted to post about my first experience with a game jam and what I learned while doing one.
I just completed a tutorial series for Gamedevtuts+ on basic Object Oriented Programming (OOP) principles and their uses in game and app development. You can find the entire series here, or you can find each individual article below. I hope you enjoy the series, please let me know what you think.
I didn’t have the whole week to work on the game as I had to fly down to Texas for a couple of days, but I was able to come up with the exact details to the weapons the game will use. And since I didn’t post last week, I’ll make this post cover what I’ve done in the past two weeks (with this week again not giving me the time I wish I had).
GitHub is hosting a game jam for the month of November, and I decided I would participate. So fo the next few weeks I will post an article on my progress so that you can follow along with my endeavor.
I had an interesting problem while working on a web application using the Canvas to draw Bezier Curves. I had to find the two control points required to draw the curve when I only knew the start point, end point, and one other point on the curve. I couldn’t find anything on the internet so I thought I’d write an article on my findings.