When you ask how to make your HTML5 game playable offline, you’ll often get a lot of varying opinions about how that can be accomplished and what the right technique is to use. But for the most part we can agree that there are one or two techniques that will work across all browsers. The point of this article is to explore all the possibilities for making a game playable offline, noting which methods will work for the majority of browsers as well as examining the strengths and weaknesses of each technique.
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An experimental design to a responsive HTML5 canvas game using techniques to scale the canvas element to the viewport and serve the correct image sizes.
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In this next article on JavaScript Techniques, we’ll be looking into the illusive JavaScript prototype object and how it can be used to create inheritance.
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In this new series on JavaScript development, we’ll be taking a deep look into the workings of JavaScript and how to implement object-oriented JavaScript and JavaScript classes, the infamous JavaScript prototype, and arrays and for loops.
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Chronos is my first published game that was made for the Clay.io student “Got Game?” competition. The game was developed in only one month with me as the sole developer and artist. In this article I’ll discuss what went well with the game and what didn’t go so well.
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